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Moto Apex Hill Jump motorcycle stunt game with 200 levels

Moto Apex Hill Jump – 200-Level Motorcycle Stunt Game

Writer: Adam Anabusy
Adam Anabusy
15 hours ago
2 min read

Play Moto Apex Hill Jump, a side-view motorcycle game with 200 stages, colorful boost squares, aerial tricks and two-minute sessions. Pick a stage, choose your scenery and press LET'S RIDE to begin.



How to ride and control your motorcycle


Hold GAS to accelerate across the rolling terrain. BRAKE slows the motorcycle before a difficult landing, while the BACK and FRONT balance buttons change its angle. Press JUMP to leave the ground, then adjust your position in the air so that both wheels meet the slope smoothly. The game uses a side-view camera that follows your rider as the hills scroll past.


On a computer, use the Up Arrow or W to accelerate and the Down Arrow or S to brake. Left and Right Arrows control balance, Space jumps, Q performs a backflip, E performs a frontflip, and T activates an air tuck. Press P to pause. Phones and tablets have matching touch buttons grouped into balance, stunt and riding controls.


Blue boosts, red launches and stunt buttons


Ride across a blue square for a forward speed boost. A red square launches the motorcycle upward, giving you extra airtime to attempt a trick. Each square activates once during the current stage. Watch the arrow inside the square to recognize its direction, then prepare your landing before the next stretch of track.


Tap BACKFLIP or FRONTFLIP to attempt an assisted full rotation. On the ground, the trick starts with a launch; in the air, it starts a rotation. AIR TUCK changes the rider's airborne pose. Successful landings bank airtime and completed trick points, while a badly angled landing can cause a crash. Start with a simple jump before trying a flip, and use the balance controls to line up with the hill.


200 stages with two-minute rounds


Every stage lasts two minutes of active play. The countdown continues through a crash and checkpoint recovery, so you can return to riding without restarting the entire round. Pausing stops the countdown. When the timer ends, the stage is complete and you can advance. Hill patterns and boost layouts vary between stages, and the stage selector lets you choose any of the 200 stages.


Choose Alpine, Coast or Neon scenery before starting. Engine and action sounds activate after you interact with the game, and the Sound button lets you mute them. The fullscreen button requests a larger view where the browser allows it. On supported phones, the game requests landscape mode and includes a sideways display fallback. Progress is saved locally when browser storage is available. Enjoy short practice sessions, improve your landings and return to beat your stunt score.

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